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There is a Legacy version here.

PFS StandardZombie Hulk

These towering horrors rise from monstrous, gigantic corpses.

Recall Knowledge - Undead (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Zombie HulkCreature 5

Huge Mindless Undead Unholy Zombie 
Source Monster Core pg. 357
Perception +8; darkvision
Skills Athletics +16
Str +7, Dex -1, Con +4, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 19; Fort +14, Ref +7, Will +10
HP 140 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10
Speed 25 feet
Melee [one-action] hunk of meat +15 [+10/+5] (reach 15 feet), Damage 2d10-2+9 bludgeoningRanged [one-action] corpse +15 [+10/+5] (brutal, range increment 30 feet), Damage 2d6-2+9 bludgeoningCorpse Throwing A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls prone.Wide Swing [one-action] The zombie hulk makes two hunk of meat Strikes against different targets within its reach.

All Monsters in "Zombie"

NameLevel
Zombie, Dirge Piper3
Husk Zombie2
Plague Zombie1
Shambler Troop4
Zombie, Shock6
Sulfur Zombie6
Withered5
Zombie Brute2
Zombie Dragon9
Zombie Hulk6
Zombie Lord4
Zombie Mammoth11
Zombie Owlbear3
Zombie Shambler-1
Zombie Snake0

Zombie

Source Monster Core pg. 356
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Zombie Abilities

You can modify zombies with the following zombie abilities. Most zombies have one of these abilities; if you give a zombie more, you might want to increase its level and adjust its statistics.

Disgusting Pustules (disease) The zombie is covered in pustules that rupture when it takes any piercing damage or any critical hit. Adjacent creatures are hit with vile fluid, causing them to become sickened 1 unless they succeed at a Fortitude save against the moderate spell DC for the zombie's level.
Feast [two-actions] (manipulate) If the zombie is adjacent to a restrained or unconscious creature, or a corpse that died in the past hour, the zombie can feast upon its flesh. This restores an amount of Hit Points equal to the zombie's level. If the creature is alive, the zombie deals damage equal to its jaws, fist, or claw damage.
Plague-Ridden (disease) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie's zombie rot, except at stage 5, the victim rises as another of the zombie's type, rather than a plague zombie. Use the high spell DC for the zombie's level.
Rotting Aura (aura, disease, void) The zombie emits an aura of rot and disease that causes wounds to fester. Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 void damage. This damage increases by 1d6 for every 6 levels the zombie has.
Unkillable This zombie is nigh unkillable. The zombie loses its weakness to slashing and gains resistance against all damage equal to its level (minimum 3), and it gains weakness equal to twice its level (minimum 6) to critical hits. Increase the zombie's level by 1 if you give it this ability.

Sidebar - Advice and Rules Creating Zombies

To create a zombie creature, start with a zombie of the appropriate size. Then add any Strikes, Speeds, or other abilities it would gain from its shape. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.

Sidebar - Additional Lore Risen from the Grave

Zombies are often created using unwholesome necromantic rituals. Among the living dead, zombies are most often used as fodder, wearing down defenses and consuming resources before more powerful undead arrive to deal the killing blow. Zombies cannot speak or even truly think for themselves, but they can be commanded by other allied undead and powerful necromancers.