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There is a Remastered version here.

PFS StandardTreerazer

Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon on the cusp of ascending to the true power of one of the rulers of the Abyss itself—a demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe.

Treerazer rarely leaves his swampy realm of Tanglebriar—a large thicket of tainted foliage and rotting detritus just south of Kyonin’s Fierani Forest—but can be encountered anywhere within that toxic mire, often accompanied by a small legion of demons, corrupted fey, and other deadly allies. Certain occult rituals have the power to call him forth from Tanglebriar, granting him the opportunity to directly work his evils beyond the realm to which he has been exiled. Some believe that no eldritch force contains Treerazer and that, were he willing, he could travel Golarion with impunity, spreading the twisted blessings of his touch and the corruption of his presence, yet the Lord of the Blasted Tarn is as cunning and canny as he is deadly, and prefers to work his evils on the world from the safety of his nightmare realm.

Recall Knowledge - Fiend (Religion): DC 60
Unspecific Lore: DC 58
Specific Lore: DC 55

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite TreerazerCreature 26

Legacy Content

Unique CE Huge Amphibious Demon Fiend 
Source Bestiary pg. 312
Perception +48; darkvision, true seeing
Languages Abyssal, Common, Elven, Sylvan; telepathy 300 ft.
Skills Acrobatics +42, Arcana +40, Athletics +47, Intimidation +48, Nature +51, Occultism +40, Religion +47, Stealth +42
Str +12, Dex +9, Con +11, Int +7, Wis +8, Cha +8
Items blackaxe
AC 56; Fort +44, Ref +42, Will +45; +2 status to all saves vs. magic
HP 580, regeneration 50 (deactivated by good); Immunities death effects, disease, mental, poison; Resistances acid 20, cold 15, fire 15, physical 20 (except cold iron); Weaknesses good 20
Aura of Corruption (aura, plant, primal, transmutation) 120 feet. Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 49 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter. Attack of Opportunity [reaction]
Speed 60 feet, fly 60 feet, swim 40 feet; freedom of movement
Melee [one-action] Blackaxe +49 [+44/+39] (acid, chaotic, evil, magical, reach 15 feet, sweep), Damage 4d12+2+15 slashing plus 1d6 acid, 1d6 chaotic, and 1d6 evil, and 2d6 slashing vs. plantsMelee [one-action] jaws +47 [+43/+39] (agile, chaotic, evil, magical, reach 15 feet), Damage 4d10+2+18 slashing plus 2d6 chaotic and 2d6 evilPrimal Innate Spells DC 51, attack +45 (+4 dmg); 10th horrid wilting, time stop, wall of thorns; 9th abyssal wrath (at will), dispel magic (at will); 6th tangling creepers (at will); 5th abyssal plague (at will); 3rd earthbind (at will); 2nd telekinetic maneuver (at will); Cantrips (9th) telekinetic projectile; Constant (8th) true seeing; (4th) freedom of movement
Primal Rituals DC 51 (+4 dmg); 5th planar ally; 1st abyssal pact
Defoliation [two-actions] (primal, necromancy, plant) Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither. Non-creature plants immediately wither and die. Plant creatures take 20d8 negative damage with a DC 51 basic Fortitude save. A creature that fails its save is doomed 1 for 1 minute and sickened 3. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant creatures that are allied to his cause. Treerazer can’t use Defoliation for 1d4 rounds.Dispelling Strike [free-action] (abjuration, primal) Frequency once per round; Trigger Treerazer hits a creature, object, or spell effect with a weapon Strike or a defoliation attack. Effect Treerazer casts his innate dispel magic, targeting the creature he hit with his Strike or one spell affecting that creature.Staggering Strike When Treerazer scores a critical hit with a melee attack, the target is stunned 2.

Sidebar - Additional Lore Spawn of Cyth-V'sug

Treerazer was once the favored minion and lieutenant (some even say child) of the demon lord Cyth-V’sug, Lord of Fungus and Parasites. After a failed attempt to wrest that role in the Abyss away from Cyth-V’sug, Treerazer fled to the Material Plane. Cyth-V’sug was unable (or perhaps only unwilling) to pursue but took steps to ensure that Treerazer would remain there by exiling him, severing Treerazer’s bond to the Abyss—if the Lord of the Blasted Tarn is slain, his animus will not return to the Abyss and reform. Death, to Treerazer, is a permanent thing.

Sidebar - Advice and Rules Treerazer's Cultists

Treerazer is worshipped by cultists throughout the Inner Sea region. The majority of these deranged maniacs can be found within or near the expanse of the Tanglebriar, consisting of fungus-corrupted fey, debased elves, or other sinister demon worshippers. Beyond Tanglebriar, his cultists are rarer and tend to be loners or leaders of very small groups. Treerazer’s religious symbol is a bleeding dead tree that’s been split in half.