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There is a Remastered version here.

PFS StandardDraxie

The mischievous dragon sprites known as draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. Possessed of draconic features and brilliant colorations, draxies descend from a mighty faerie dragon, reincarnated into multiple draxies after her death in the mercurial fashion of the fey realm. Draxies exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts.

Recall Knowledge - Fey (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak DraxieCreature 2

Legacy Content

CG Tiny Fey Sprite 
Source Bestiary 3 pg. 255
Perception +8; low-light vision
Languages Common, Sylvan; telepathy (touch)
Skills Acrobatics +7, Deception +8, Diplomacy +6, Nature +4, Stealth +9
Str -1, Dex +4, Con +1, Int +3, Wis +1, Cha +3
AC 17; Fort +4, Ref +9, Will +6
HP 30; Weaknesses cold iron 5
Speed 15 feet, fly 40 feet
Melee [one-action] jaws +9 [+5/+1] (agile, finesse, magical), Damage 1d8-2+3 bludgeoning damageRanged [one-action] euphoric spark +5 [+0/-5] (enchantment, magical, range 20 feet), Damage 2d4-2+3 mentalPrimal Innate Spells DC 18 (-4 dmg); 2nd faerie fire, invisibility; 1st illusory disguise (×3); Cantrips (1st) dancing lights, ghost sound, prestidigitation
Breath Weapon [two-actions] (emotion, enchantment, incapacitation, mental, primal) The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a DC 15 Will save or be affected. Roll 1d4 to determine the effect. The draxie can't use Breath Weapon again for 1d4 rounds.
1. The target takes the effects of the charm spell.
2. The target loses its last 5 minutes of memory.
3. The target takes the effects of a sleep spell.
4. The target becomes stupefied 2 and slowed 1 from euphoria.

Sidebar - Related Creatures Elucera

One exception to the flighty nature of draxies is the elucrea, a lifelong bond formed between a draxie and a creature or creatures the draxie is particularly fond of, typically those with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit still remembers being united together as the ancient faerie dragon Elucredassa, and that causes draxies to yearn for such connections with others.

All Monsters in "Sprite"

NameLevel
Draxie3
Ether Sprite-1
Ether Sprite Swarm3
Grig1
Melixie0
Nyktera-1
Pixie4
Sprite-1

Sprite

Source Bestiary pg. 308
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms “fey” or “fairy.” While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

Sidebar - Additional Lore Sprite Pranks

Sprite pranks tend to be kind‑hearted in nature; they might use their abilities to embarrass a braggart or to trick them into a convoluted scheme to help someone notice an admirer who has been there for them all along. Their plans are often half-baked; sprites’ mercurial nature means they can easily become distracted by something new before following through on a previous plan.