All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Companion Items | Eidolon Items | Other Worn Items


There is a Legacy version here.

Daredevil BootsItem 10+

Invested Magical 
Source GM Core pg. 288 2.0
Usage worn shoes; Bulk L
These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy's space.
The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren't free. You treat falls as 10 feet shorter or, if you have the Cat Fall feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed.

PFS StandardDaredevil BootsItem 10

Source GM Core pg. 288 2.0
Price 900 gp

PFS StandardDaredevil Boots (Greater)Item 17

Source GM Core pg. 288 2.0
Price 14,000 gp
The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.

Activate—Daredevil Impulse [two-actions] (concentrate); Frequency once per day; Effect The boots cast unfettered movement on you.