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There is a Remastered version here.

PFS StandardJanni

Jann are genies composed of all four elements, meaning they are not quite home on any of the Elemental Planes. Instead, jann reside on the Material Plane, making only brief forays to the other parts of the Inner Sphere. Although they are human in size and appearance, jann are not at all related to humans and bristle at any claims to this effect. They are a proud people and take great care to maintain their honor—restoring that honor with the edge of a sword, if necessary.

Recall Knowledge - Elemental (Arcana, Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite JanniCreature 5

Legacy Content

N Medium Elemental Genie 
Source Bestiary pg. 162
Perception +13; darkvision
Languages Common; one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal); telepathy 100 feet
Skills Acrobatics +10, Arcana +12, Crafting +10, Deception +9, Survival +13
Str +4, Dex +2, Con +2, Int +2, Wis +3, Cha +1
Items composite shortbow (20 arrows), scimitar
AC 22; Fort +14, Ref +12, Will +13
HP 75; Resistances fire 5
Elemental Endurance A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies.
Speed 20 feet, fly 15 feet
Melee [one-action] scimitar +16 [+11/+6] (forceful +1, sweep), Damage 1d6+2+10 slashingMelee [one-action] fist +16 [+12/+8] (agile, magical, nonlethal), Damage 1d4+2+10 bludgeoningRanged [one-action] composite shortbow +14 [+9/+4] (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+2+5 piercingArcane Innate Spells DC 23 (+4 dmg); 7th plane shift (to Astral Plane, Elemental Planes, or Material Plane only); 2nd create food, invisibility (x3), speak with animals; 1st create water
Change Size [two-actions] (arcane, concentrate, polymorph, transmutation) Frequency Once per day. Effect The janni changes a creature’s size. This works as a 4th-level enlarge or shrink spell but can target an unwilling creature (DC 23 Fortitude save negates).

Sidebar - Advice and Rules Janni Amirs

Janni amirs can’t grant wishes. They add the following to their innate spells: 4th read omens; Cantrips (4th) detect magic (at will).

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.