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Reth

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite RethCreature 8

Legacy Content

Unique NE Medium Humanoid Lizardfolk 
Source Pathfinder #170: Spoken on the Song Wind pg. 29
Male lizardfolk gang leader
Perception +15
Languages Common, Draconic, Iruxi
Skills Acrobatics +17, Intimidation +17, Society +14, Stealth +17, Survival +15, Thievery +17
Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +2
Items +1 hand crossbow (10 bolts), keyring, leather armor, thieves' tools
AC 27; Fort +16, Ref +19, Will +13
HP 135
Speed 25 feet, swim 15 feet
Melee [one-action] jaws +18 [+13/+8], Damage 1d6+2+5 piercingMelee [one-action] tail +18 [+14/+10] (agile), Damage 1d4+2+5 bludgeoningRanged [one-action] hand crossbow +18 [+13/+8] (magical, range increment 60 feet, reload 1), Damage 1d6+2+2 piercing plus 3d8 precisionDeadly Bolts [one-action] (stance) Requirement Reth is wielding a crossbow; Effect Reth gains a deadly focus with crossbows while in this stance. His crossbow Strikes deal an additional 3d8 precision damage. He doesn't provoke reactions for making ranged Strikes with crossbows.Deep Breath Reth can hold his breath for 200 rounds (20 minutes).Running Reload [one-action] Reth Strides, Steps, or Sneaks, then Interacts to reload.Skirmishing Shot [one-action] (flourish) Reth Strides or Steps, then Strikes with his hand crossbow.