All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardTehialai-Thief-Of-Ships

Though her current form is but a small and pale shell of her former glory, Tehialai is a legend even in her waning days. The titanic crustacean wears the hulls of ruined ships as her shell, ripped into shape by vessel-rending claws, as nothing else in Golarion's oceans is large enough to shield her body—or perhaps nothing else will satisfy her. Few ships can withstand her might, and fewer still are prepared for her appearance. Those who don't know of the thief of ships won't know to watch for her coming, and those who do know Tehialai offer her tribute to ward off her predation.

Recall Knowledge - Beast (Arcana, Nature): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Tehialai-Thief-Of-ShipsCreature 12

Legacy Content

Unique CN Gargantuan Amphibious Aquatic Beast 
Source Monsters of Myth pg. 106
Perception +26; darkvision, wavesense 60
Languages Aquan, Okaiyan
Skills Acrobatics +25, Athletics +26, Ocean Lore +28, Stealth +22, Survival +25 (+28 to navigate)
Str +8, Dex +5, Con +4, Int +4, Wis +6, Cha +4
Exoskeletal Armory At the beginning of each day, Tehialai can molt to change the morph of her two massive striking claws. She chooses two morphs (see below) and adds their Strikes and Release Claw effects to the stat block presented here. Tehialai can molt two different claws or two copies of the same claw.
AC 34 (17 when ship armor is broken); Fort +24, Ref +18, Will +21; +2 status to all saves vs. water
HP 180 (Hardness 10); Resistances ship armor
Ship Armor Tehialai hides within a shell made of all the ships she has stolen. This ship armor reduces any damage Tehialai takes by an amount equal to its Hardness. Once Tehialai is reduced to fewer than half her Hit Points, or immediately upon being damaged by a critical hit, her ship armor breaks, removing her Hardness and reducing her Armor Class to 32.
Speed 30 feet, swim 60 feet
Melee [one-action] mandibles +25 [+20/+15] (magical, reach 10 feet), Damage 4d8-2+10 bludgeoningRanged [one-action] water spit +23 [+18/+13] (magical, range 120 feet, water), Damage 4d6-2+10 piercingCapsize [one-action] (attack) Tehialai attempts to capsize an aquatic vessel of her size or smaller that she's adjacent to. She must succeed at an Athletics check with a DC of 31 (reduced by 5 for each size smaller the vessel is) or the pilot's Sailing Lore DC, whichever is higher.Move Home [three-actions] (manipulate) Requirements Tehialai is adjacent to a broken ship, and her ship armor is broken; Effect Tehialai claims nearby ship pieces to rebuild her home. She destroys the adjacent ship and rebuilds her ship armor, restoring her Hardness and increasing her AC back to 36.Pressurize Claw [one-action] Requirements Tehialai's claw isn't currently Pressurized; Effect Tehialai draws water into the base of one of her claws, building immense hydraulic pressure as she prepares to attack. The claw remains loaded until she Releases that Claw or 1 minute has passed, whichever comes first. While the claw is Pressurized, Tehialai can't use that claw to Strike. If Tehialai isn't at least partially within a body of water when she Pressurizes her Claw, she takes a –2 penalty to any attack rolls and DCs when she Releases that Claw.Release Claw [one-action] Requirements Tehialai has Pressurized a Claw; Effect Tehialai lashes out with the force of the sea. See each claw for its released effect; the DC for any effect is 33. After Releasing a Claw, the claw depressurizes

Tehialai's Exoskeletal Armory

Upon Receding Tide notes several weapons Tehialai has refined in her predations on the ships of the Okaiyo Ocean. The least terrible ones are detailed below.

Barbed Spear This long claw comes to a fine point, with barbs that can grip onto flesh and cloth alike.
Melee [one-action] barbed spear +27 (magical, reach 15 feet), Damage 4d8+12 piercing
Release Claw [one-action] Tehialai's spear shoots out, impaling prey and reeling them back. All creatures in a 40-foot line take 8d6 piercing damage (basic Reflex save); creatures that critically fail are grabbed until the end of Tehialai's next turn.

Boiling Club The head of this short, blunt claw has a pattern not unlike a human face.
Melee [one-action] boiling club +25 (magical, reach 5 feet), Damage 4d12+12 bludgeoning plus 1d6 fire
Release Claw [one-action] (fire, sonic) The impact of Tehialai's claw begets a burning vacuum. Tehialai makes a boiling club Strike against one target within 15 feet. If she hits, a shock wave booms out, dealing 3d6 fire damage and 3d6 sonic damage to all creatures except her within 15 feet of the target, including the target itself (basic Fortitude save). If the Strike was a critical hit, the target uses the degree of success one lower than it rolled on its save. Unlike most fire abilities, this ability can be used underwater, and the typical 5 fire resistance for being underwater doesn't apply.

Salt Darts A cluster of jagged salt crystals break off and regrow constantly as they draw salinity from the sea.
Ranged [one-action] salt dart +26 (magical, range 120 feet), Damage 2d8+12 piercing plus 2d8 acid
Release Claw [one-action] Tehialai launches a flurry of darts. She makes two salt dart Strikes against two different creatures. Both attacks count towards her multiple attack penalty, but she doesn't increase her penalty until after she has made both attacks.

Tidal Gourd This spherical, transparent growth sprouts vesicles of frigid water that detach and fly like sling stones.
Ranged [one-action] tidal gourd +36 (magical, thrown 60 feet, water), Damage 2d8+4 bludgeoning plus 2d8 cold splash
Release Claw [one-action] (water) Tehialai atomizes the water in her claw to create a mist that fills a 40-foot emanation centered on her and that lasts until the end of her next turn or until dispersed by a strong wind. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. Wavesense functions through the mist and ignores the concealment.

Toothed Shredder This chitinous disk bears numerous serrated protrusions, like a wheel of sharks' teeth.
Melee [one-action] toothed shredder +27 (fatal d10, magical, reach 15 feet), Damage 4d6+12 slashing
Release Claw [one-action] Tehialai's claw whirs and spins to cut through armor and ship hulls. Tehialai makes a toothed shredder Strike. On a hit, the target becomes flat-footed until the end of Tehialai's next turn and takes 2d12 persistent bleed damage.