Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Oracle Details | Oracle Feats | Oracle Focus Spells | Oracle Kits | Oracle Sample Builds | Mysteries


There is a Legacy version here.

PFS StandardAncestors

Source Player Core 2 pg. 135
PFS Note Any deities or character options which grant the dreaming potential spell instead grant illusory scene.

The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. Perhaps you hail from a culture with strong ancestral traditions, such as the Shoanti Skoan-Quah (Skull Clan), a traditional dwarven community that worships Torag’s family pantheon, or a group that reveres Erastil or Pharasma. You might commune with powerful psychopomps who shepherd souls to the afterlife, with the River of Souls itself, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs.

Granted Spells

cantrip: guidance; 1st ill omen; 2nd ghostly carrier; 5th dreaming potential

Revelation Spells

initial: ancestral touch; advanced: ancestral defense; greater: ancestral form

Related Domains

death, duty, family, soul

Mystery Skill

Society

PFS StandardCurse of Ancestral Meddling

Curse Divine Oracle Spirit 
Source Player Core 2 pg. 135
The ancestral spirits you commune with haunt you and meddle with your belongings and actions, either out of a wellintentioned (but ultimately detrimental) attempt to assist you, as punishment for your audacity in circumventing the traditional means of achieving divine power, for their own amusement, or a mixture of the above. When you have the cursebound condition, you are clumsy with a value equal to your cursebound value as the spirits of your ancestors temporarily possess you and vie for control in your mind, hindering your movements.