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There is a Legacy version here.

PFS StandardSpirits' Interference [one-action] Feat 6

Barbarian Divine Rage 
Source Player Core 2 pg. 80
Prerequisites spirit instinct

You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.

Traits

Divine:

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Rage:

You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.