There is a Legacy version
here.

Green Man (Guide in the Grass)Source Divine Mysteries Web Supplement pg. 14,
Pathfinder #202: Severed at the Root pg. 65Individual
green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as
leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow.
Category Green Man FaithsEdicts Discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness
Anathema Allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life
Areas of Concern Growth, nature, intelligent plants
Religious Symbol Thick branch with thinner, leafy branches
Sacred Animal None
Sacred Color(s) Green
Devotee Benefits
Divine Attribute Constitution or Wisdom
Divine Font healDivine Sanctification none
Divine Skill NatureFavored Weapon clubDomains healing,
might,
nature,
protectionCleric Spells 1st:
summon plant or fungus, 2nd:
entangling flora, 6th:
tangling creepers