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Ungkore Bounty Hunter

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ungkore Bounty HunterCreature 7

Rare Medium Humanoid Satyr 
Source Pathfinder #218: Titanbane pg. 50
Perception +14; low-light vision
Languages Common, Fey
Skills Acrobatics +14, Athletics +16, Crafting +16, Stealth +14, Survival +16, Thievery +14
Str +4, Dex +5, Con +4, Int +2, Wis +3, Cha +3
Items +1 striking rope dart, dagger, hide armor
AC 24; Fort +17, Ref +17, Will +14
HP 120; Weaknesses cold iron 10
No You Don't! [reaction] Requirements The bounty hunter is wielding a rope dart; Trigger A creature within 20 feet of the bounty hunter Stands or Interacts to draw or pick up a weapon. Effect The bounty hunter makes a rope dart Strike against the triggering creature. If the attack is a critical success, the triggering action is disrupt, and the bounty hunter Interacts to retrieve the rope dart.
Speed 30 feet
Melee [one-action] rope dart +18 [+13/+8] (disarm, finesse, magical, sweep, tethered, trip), Damage 2d4-2+8 piercingRanged [one-action] rope dart +18 [+13/+8] (disarm, finesse, magical, sweep, tethered, thrown 20 feet, trip), Damage 2d4-2+8 piercingDownward Flick [one-action] (manipulate) Requirements The bounty hunter's last action was a successful Athletics check to Disarm or Trip a creature using a rope dart; Effect The bounty hunter makes a rope dart Strike against the tripped creature, using the same multiple attack penalty as the triggering Disarm or Trip attempt. The bounty hunter then Interacts to retrieve the rope dart.Quick-Release Snare [two-actions] The bounty hunter draws a snare from their bag and tosses it at a creature within 20 feet. The target takes 4d8+18 piercing damage (DC 24 basic Reflex save) and is off-guard until the end of the bounty hunter's next turn. The bounty hunter can't use this ability again for 1 minute.