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Kerinelopas

Nethys note: No description has been provided for this NPC.

Recall Knowledge - Aberration (Occultism): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite KerinelopasCreature 10

Unique Large Aberration Mythic 
Source Pathfinder #218: Titanbane pg. 28
Perception +21; bloodsense (imprecise) 60 feet, darkvision
Languages Aklo, Common
Skills Art Lore +23, Athletics +22, Crafting +19 (+23 for paintings), Medicine +21, Stealth +19
Str +5, Dex +4, Con +3, Int +6, Wis +4, Cha +3
Bloodsense Kerinelopas can detect exposed blood as an imprecise sense at the listed range, including from creatures taking persistent bleed damage.
AC 29; Fort +18, Ref +21, Will +19
HP 175; Resistances mythic resistance 9
Easily Fascinated When subject to a visual illusion with the incapacitation trait, Kerinelopas doesn't adjust his degree of success due to the incapacitation trait.
Speed 25 feet, climb 15 feet
Melee [one-action] claw +22 [+18/+14] (agile, reach 10 feet), Damage 3d8+2+8 slashing plus 1d8 persistent bleedDab [one-action] (manipulate, mental, occult) Requirements Kerinelopas is within reach of an enemy taking persistent bleed damage; Effect Kerinelopas touches the creature and applies blood to one of his four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 30 Will save or become fascinated with Kerinelopas.Mythic Power 3 Mythic Points
• Remove Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect Kerinelopas ends one condition affecting him.
Paint [one-action] (concentrate, manipulate, occult) Requirements Kerinelopas has fresh blood applied to a claw using Dab; Effect Kerinelopas expends the blood on one claw to paint an illusion with the effects of one of the following spells: blur, illusory creature, illusory disguise, or illusory object. The Paint action gains the traits of the spell it's reproducing, and Kerinelopas can Sustain a Spell on these effects. He uses a spell attack modifier of +20 and DC 30 for these effects, which are heightened to 5th rank.
If he has fresh blood applied to two or more claws, Kerinelopas can expend the blood on all of them to instead produce the effects of cloak of colors or vibrant pattern.
Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint, and that creature takes a –2 status penalty to Perception checks and saves against it.