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Akki

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AkkiCreature 7

Unique Medium Humanoid Mythic Tengu 
Source Pathfinder #218: Titanbane pg. 38
Perception +13; low-light vision
Languages Common, Tengu
Skills Athletics +19, Diplomacy +14, Intimidation +15
Str +6, Dex +3, Con +4, Int +1, Wis +1, Cha +4
Quick Rage [free-action] When Akki rolls for initiative, provided she can perceive at least one foe, she can Rage as a free action.
Items hide armor, hydra spear
AC 22; Fort +19, Ref +14, Will +12; mythic resilience (Fort)
HP 150; Resistances mythic resistance 4
Reactive Strike [reaction]
Speed 35 feet
Melee [one-action] spear +18 [+13/+8] (magical, reach 10 feet), Damage 2d8-2+11 piercingMelee [one-action] beak +17 [+12/+7] (unarmed), Damage 1d6-2+11 piercingRanged [one-action] lightning cry +17 [+12/+7] (air, electricity, range increment 20 feet), Damage 2d10-2+11 electricity plus shock and aweMythic Power 3 Mythic Points
•Mythic Skill [free-action] Cost 1 Mythic Point; Athletics
Rage [one-action] (concentrate, emotion, mental) Requirements Akki isn't fatigued or raging; Effect Akki taps into her inner fury and begins raging. She gains 12 temporary Hit Points. The rage lasts for 1 minute or until Akki falls unconscious, whichever comes first. While raging, her melee Strikes deal an additional 6 electricity damage, and she can't use actions that have the concentrate trait, except for Seek. When Akki stops raging, she loses any remaining temporary Hit Points from Rage, and she can't gain temporary Hit Points from using the Rage action again for 1 minute.Shock and Awe A creature critically hit by Akki's lightning cry Strike is clumsy 1 and stupefied 1 for 1 round.