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Scarlet Triad Bruiser

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Scarlet Triad BruiserCreature 10

Legacy Content

Unique CE Medium Human Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 23
Perception +9
Languages Common
Skills Acrobatics +9, Athletics +11, Intimidation +8, Sailing Lore +8, Stealth +9
Str +5, Dex +3, Con +5, Int +0, Wis +5, Cha +2
Items +1 shortbow (10 arrows), +1 striking greatclub, average manacles (3), chain shirt, keys to manacles, marked with the symbol of the Scarlet Triad)
AC 20; Fort +10, Ref +7, Will +9
HP 180
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] greatclub +12 [+7/+2] (backswing, shove), Damage 2d10+1 bludgeoning plus knockdownMelee [one-action] kick +11 [+7/+3] (agile), Damage 1d8+11 bludgeoningRanged [one-action] shortbow +11 [+6/+1] (deadly d10, range increment 60 feet, reload 0), Effect 2d6+8 piercing
Batter the Fallen Amnin's kick Strikes deal 2d6 extra damage to prone creatures.Brutal Cleave [reaction] Trigger Amnin's melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. Effect Amnin makes another melee Strike against the second foe at the same multiple attack penalty as the triggering Strike.Efficient Capture [three-actions] (attack, manipulate) Requirements Amnin has manacles in hand and is adjacent to a creature. Effect Amnin attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a +23 modifier against the target's AC.Pummeling Flurry [one-action] Frequency once per turn; Effect Amnin makes a greatclub Strike and a kick Strike. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses.