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GM Core / Chapter 1: Running the Game / Special Considerations / Rarity

Different Contexts

Source GM Core pg. 22 2.0
Just because something is common or uncommon in one context doesn't necessarily mean it's the same in others. This is specifically true when comparing the commonality of a creature and an ancestry. For instance, while hobgoblins are a relatively common monster for adventurers to encounter and are a common creature, in most settings they're still far less prevalent than humans or elves and would be an uncommon ancestry.

Because uncommon elements are available in certain circumstances, they often vary by locale, even within the same setting. For instance, a katana is uncommon in the Inner Sea region of Golarion, but in the Asian fantasy-inspired Tian Xia, a katana would be common and some Inner Sea weapons might be uncommon. Similarly, in an elven kingdom, uncommon elven weapons like the elven curve blade might be common.

Access Entries

Source GM Core pg. 23 2.0
Uncommon elements sometimes have an Access entry in their stat block. An Access entry usually speaks to elements of a character’s backstory or experiences, such as “follower of Shelyn,” “member of the Pathfinder Society,” or “from Absalom.” A character who meets the access requirements can freely choose that option just like they would a common option, even though it’s uncommon. Unlike a Prerequisites entry, an Access entry never speaks to mechanical requirements needed to make the rules function, so if you’d like to modify Access requirements, you can do so without worrying about altering game balance.