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Kingmaker Adventure Path / Appendix 2: Kingdoms / Settlements / The Urban Grid

Urban Grid Borders

Source Kingmaker Adventure Path pg. 540
The four sides of the Urban Grid are where you record the types of borders your settlement has. Land Borders: By default, all of your settlement's borders are unremarkable transitions from urban to hinterland—these are known as Land Borders. You take a cumulative –1 item penalty on Trade checks for each settlement in your kingdom that has no Land Borders, unless it has at least one Water Border with a Bridge.

Water Borders: When you place a settlement in a hex that has lake, river, or swamp terrain, you can locate it so that it has Water Borders. Water Borders provide natural defenses to your settlement during Warfare, and some structures can only be constructed in lots adjacent to Water Borders. However, crossing Water Borders that lack Bridges takes a long time (see Navigating an Urban Grid).

If a settlement has only Water Borders, it is on an island; until you build at least one Bridge, that settlement's influence is 0.

Walled Borders: Building Walls on your borders boosts your settlement's defense in certain events and in Warfare.