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PFS StandardAasimar

Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Aasimar RedeemerCreature 4

Legacy Content

NG Medium Aasimar Human Humanoid 
Source Bestiary pg. 263
Perception +11; darkvision
Languages Celestial, Common
Skills Athletics +9, Diplomacy +10, Medicine +7, Religion +9, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha +3
Items crossbow (10 bolts), half plate, longsword, steel shield (Hardness 5, HP 20, BT 10)
AC 21 (8 with shield raised); Fort +10, Ref +6, Will +9; +1 status to all saves vs. disease (against diseases, critical failures become failures)
HP 58
Divine Grace [reaction] Trigger The angelkin is targeted by a spell that allows a saving throw. Effect The scion gains a +2 circumstance bonus to the saving throw. Glimpse of Redemption [reaction] Trigger An enemy damages one of the angelkin’s allies. Both the enemy and ally must be within 15 feet of the angelkin. Effect The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind’s eye. The foe chooses one of two options:
  • The ally is completely unharmed by the triggering damage.
  • The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.
Shield Block [reaction]

Speed 20 feet
Melee [one-action] longsword +13 [+8/+3] (versatile P), Damage 1d8-2+7 slashingRanged [one-action] crossbow +10 [+5/+0] (range increment 120 feet, reload 1), Damage 1d8-2+3 piercing plus KnockdownDivine Innate Spells DC 18 (-4 dmg); Cantrips (3rd) light
Champion Devotion Spells DC 18, 1 Focus Point (-4 dmg); 3rd lay on hands

All Monsters in "Planar Scion"

NameLevel
Aasimar5
Aphorite4
Duskwalker4
Ganzi3
Lawbringer Warpriest5
Pitborn Adept3
Tiefling3

Planar Scion

Source Bestiary pg. 262
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Additional Lore Extraplanar Humanoids

An important distinction exists between planar scions and extraplanar humanoids, such as fetchlings. Fetchlings and other extraplanar humanoids represent true ancestral groups with their own physical and cultural identities and traditions. Planar scions are members of diverse ancestries who share a similar inheritance from extraplanar beings and, with exception of marids, typically integrate into other humanoid societies instead of building their own.

Sidebar - Related Creatures Other Planar Scions

As many types of planar scions exist as planes of existence, and even then there are significant differences between scions depending on the exact nature of their extraplanar forebears. Angelic scions are known as aasimars, fiendish scions are called tieflings, and monitor scions are urobians.

Sidebar - Additional Lore Planar Origins

Most planar scions are the distant descendants of some immortal progenitor far back in the family’s bloodline. Others, however, may be the result of powerful planar energies, magical curses, or even the intervention of a deity or demigod.