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Alapolo

Short-lived, strange creatures called alapolos cling to the shadows in eerie moonlight, inviting others to dance. Although these “shadow dancers” aren't actively malevolent, they become petulant when others won't dance with them.

Recall Knowledge - Fey (Nature): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AlapoloCreature 16

Legacy Content

Rare CN Medium Fey Shadow 
Source Pathfinder #174: Shadows of the Ancients pg. 80
Perception +28; low-light vision
Languages Common, Sylvan
Skills Acrobatics +28, Deception +28, Diplomacy +28, Performance +28 (+34 dancing), Shadow Lore +28, Stealth +34
Str +0, Dex +9, Con +5, Int +0, Wis +6, Cha +9
AC 39; Fort +24, Ref +32, Will +27
HP 290; Immunities darkness, light, shadow (see one with shadows)
One with Shadows The alapolo isn't affected by darkness, light, or shadow effects that target it unless it chooses to be. It can choose the degree of its saving throw result against darkness, light, or shadow effects that require it to make a saving throw.Cloying Pull [reaction] Trigger A creature within the alapolo's reach attempts to move away from the alapolo; Effect The triggering creature must succeed at a DC 34 Reflex save or its movement ends before it leaves the alopolo's reach.
Speed 40 feet
Melee [one-action] shadow claw +31 [+27/+23] (agile, finesse, magical, reach 10 feet), Damage 3d10-2+15 slashing damageEnticing Invitation [two-actions] (enchantment, incapacitation, mental, primal) The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a DC 36 Will save.
Critical Success The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours.
Success The target must spend 1 action on its next turn dancing in place.
Failure The target becomes drained 1. It is also fascinated by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place.
Critical Failure As failure, except the target is drained 3 and must spend 3 actions on each of its turns dancing in place.
Shifting Shadows An alapolo's movement doesn't trigger reactions.Weighty Shadow [two-actions] (primal, transmutation) Requirements The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow; Effect The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a –20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures fascinated by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.

Sidebar - Additional Lore Shadow Dancers

Even fey avoid alapolos, for their dancing is both captivating and exhausting. When a potential dance partner resists their swaying invitations to dance, an alapolo becomes sulky and usually stomps upon the refuser's shadow, giving it a supernatural weight. Avoiding both the dance and the stomp requires incredible diplomacy.