General Hazards | Adventure-Specific Hazards | Weather Hazards

SubsidenceHazard 5+

Legacy Content

Source Kingmaker Companion Guide pg. 124
Survival DC 22 (expert)
Description With little warning, the ground itself suddenly gives way, be it a caused by a small avalanche, rockslide, mudslide, or the sudden opening of a sinkhole.
Prepare DC 22 Perception to take a less dangerous path through the region.
Routine A subsidence has no duration. Those who aren't prepared when it occurs attempt a DC 22 Reflex save.
Critical Success The character avoids the unexpected subsidence entirely.
Success The character takes 4d6 bludgeoning damage from the subsidence.
Failure The character takes 8d6 bludgeoning damage from the subsidence. If the subsidence is a sinkhole, the character ends up at the bottom of a hole 1d6 × 5 feet down and can clamber out with a successful DC 22 Athletics check. If the subsidence is a mudslide, rockslide, or avalanche, the character is knocked prone and swept 200 feet away.
Critical Failure The character takes 16d6 bludgeoning damage from the subsidence and is buried. Buried PCs are at risk of suffocation; see Burial for details on how a buried creature can be rescued.
Major Subsidence (12th) Increase DCs associated with the subsidence to 32, and bludgeoning damage increases to 8d6 for a successful save, 16d6 for a failed save, and 32d6 for a critical failure.