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Rinnarv Bontimar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Rinnarv BontimarCreature 21

Legacy Content

Unique LN Medium Elf Human Humanoid 
Source Pathfinder #150: Broken Promises pg. 24
Perception +34; low-light vision
Languages Common, Draconic, Elven
Skills Arcana +34, Athletics +40, Deception +36, Diplomacy +40, Hermea Lore +34, Occultism +36, Religion +40
Str +8, Dex +7, Con +8, Int +3, Wis +4, Cha +10
Items +2 greater resilient full plate, +3 major striking elven curve blade, circlet of persuasion
AC 47; Fort +38, Ref +35, Will +32
HP 430
Attack of Opportunity [reaction] Rinnarv can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to its normal trigger. He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit.
Speed 30 feet
Melee [one-action] elven curve blade +40 [+35/+30] (finesse, forceful, magical), Damage 4d8+2+24 slashingDivine Spontaneous Spells DC 44, attack +40 (+4 dmg); 10th miracle, revival (2 slots); 9th blade barrier* , divine wrath*, foresight*, heal*, massacre, resist energy, spiritual guardian, telepathic demand, vampiric touch, weapon of judgment (4 slots); 8th blade barrier* , discern location, divine aura*, divine inspiration, divine wrath*, heal*, moment of renewal, regenerate, resist energy, spiritual guardian, vampiric touch (4 slots); 7th blade barrier* , dimensional lock, divine decree*, divine wrath*, heal*, regenerate, resist energy, spiritual guardian, sunburst, vampiric touch (4 slots); 6th blade barrier*, divine wrath*, field of life, repulsion, resist energy, spiritual guardian, true seeing, vampiric touch (4 slots); 5th breath of life, divine wrath*, drop dead, flame strike*, heal*, resist energy, spiritual guardian, vampiric touch (4 slots); 4th dimensional anchor, divine wrath*, freedom of movement, heal*, resist energy, spell immunity, vampiric touch (4 slots); 3rd circle of protection, heal*, heroism, resist energy, searing light*, vampiric touch (4 slots); 2nd darkvision, resist energy, see invisibility, spiritual weapon*; 1st bane, bless, heal*, protection (4 slots); Cantrips (10th) chill touch, detect magic, forbidding ward, guidance, light*, message, shield, stabilize
Bloodline Spells DC 44, 3 Focus Points (+4 dmg); 10th angelic halo, angelic wings, celestial brand
Blood Magic When Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round.Spell Strike [free-action] Frequency once per round; Trigger Rinnarv begins to Cast a Spell that targets at least 1 creature; Effect Rinnarv channels his spell through his blade. He makes a Strike with his blade against a target within reach. If the Strike is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a –4 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his Strike.