Oracular Warning [free-action] Feat 10Legacy Content
Divination Divine Oracle Source Advanced Player's Guide pg. 80 2.0Trigger You are about to roll initiative.
You have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes. One ally of your choice can roll twice for initiative and use the better result; this is a
fortune effect. If you are legendary in
Religion, you receive two visions and can warn two allies, granting them both this benefit.
You are momentarily thrown off by the divine insight, however, and you must roll twice for your initiative roll and use the worse result. This is a
misfortune effect. The two effects are tied together; if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Oracular Warning does nothing. Depending on whether you use gestures or call out, this action gains either the
visual or
auditory trait, respectively.
Traits
Divination: The divination school of magic typically involves obtaining or transferring information, or predicting events.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.