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PFS StandardGhul

Legends claim the gods banished a number of evil, greedy, and gluttonous genies to the Material Plane in the early days of creation. There, the genies transformed into the first ghuls, cruel undead that feast on the flesh of the living. The greedy and gluttonous nature of the first ghuls lives on, cursing them with an insatiable need to consume. Ghuls haunt trade routes, cemeteries, and other locations with good hiding places and a regular influx of travelers. From here, ghuls use their abilities to confuse and captivate passersby, luring them toward dens where ghuls can feast on unsuspecting flesh. Unlike a ghoul, a ghul doesn't devour corpses—only live prey.

Recall Knowledge - Undead (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GhulCreature 4

Legacy Content

CE Medium Genie Ghul Undead 
Source Book of the Dead pg. 106
Perception +13; darkvision, scent (imprecise) 30 feet
Languages Common, Necril; one planar language (typically Aquan, Auran, Ignan, or Terran)
Skills Athletics +9, Deception +12, Diplomacy +10, Intimidation +10, Stealth +10, Survival +9
Str +5, Dex +1, Con +2, Int +2, Wis +2, Cha +5
AC 19; Fort +11, Ref +8, Will +11
HP 70 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 5; Weaknesses good 5
Speed 30 feet, climb 20 feet
Melee [one-action] jaws +13 [+8/+3] (magical), Damage 2d8-2+4 piercing plus 1d4 persistent bleedMelee [one-action] claw +13 [+9/+5] (agile, magical), Damage 2d8-2+4 slashing plus GrabChange Shape [one-action] (primal, polymorph, transmutation, concentrate) The ghul takes on the appearance of a Small or Medium hyena. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.Devour Flesh [two-actions] (manipulate) Requirements The ghul has a creature grabbed or restrained; Effect The ghul attempts to eat a portion of the grabbed creature's flesh. It makes a jaws Strike against the grabbed creature. On a success, the ghul successfully devours some of the flesh and regains 3d6 Hit Points. The grabbed creature becomes drained 1 (or drained 2 if the jaws Strike was a critical success). The violent consumption requires the ghul to release the creature as it feasts. A ghul can regain Hit Points from consuming the flesh of a given creature only once per hour; it must consume the flesh of a different creature to gain additional Hit Points during this time.Luring Laugh [two-actions] (enchantment, incapacitation, mental, primal) Requirements The ghul is in its hyena shape; Effect The ghul lets out an alluring chitter. Each creature in a 60-foot emanation must succeed at a DC 17 Will save or become fascinated, flat-footed, and compelled to move toward the ghul on the creature's turn. The effect lasts until the end of the ghul's next turn, but the ghul can Sustain a Spell on Luring Laugh. If the ghul attacks, the fascinated condition ends for only the creature that's attacked. On a successful save, a creature is temporarily immune to Luring Laugh for 24 hours.

Sidebar - Additional Lore Genie Connections

Though they're no longer true genies, ghuls derive a number of their abilities from their genie origins. It's said ghuls can transform into hyenas because of a desperate wish the first ghuls made as they transformed. Ghuls retain knowledge of the elemental tongues, with most ghuls able to speak one of the following: Aquan, Auran, Ignan, Terran, or another planar language.