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Irovetti's Fetch

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

Irovetti's FetchCreature 20

Legacy Content

Unique CE Large Fey 
Source Kingmaker Adventure Path pg. 492
Variant fetch stalker
Perception +36; darkvision
Languages Common, Sylvan; tongues
Skills Athletics +39, Deception +39, Intimidation +39, Society +32
Str +10, Dex +6, Con +9, Int +2, Wis +8, Cha +6
AC 44; Fort +37, Ref +32, Will +34; +1 status to all saves vs. magic
HP 440, regeneration 45 (deactivated by fire or negative); Weaknesses cold iron 20, negative 20
Speed 35 feet, air walk
Melee [one-action] fetch weapon +38 [+33/+28] (backswing, forceful), Damage 4d6+18 slashing plus 3d6 mental and 4d6 firePrimal Innate Spells DC 40, attack +31; 10th finger of death; 9th disjunction; 7th plane shift (to or from the First World only); Cantrips (10th) produce flame, read aura; Constant (9th) air walk, tongues
Manifest Fetch Weapon [free-action] (conjuration, primal) Trigger The fetch starts its turn; Effect A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.