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GM Core / Chapter 1: Running the Game / Running Exploration / Scenes within Exploration / Travel

Navigating

Source GM Core pg. 36 2.0
The Sense Direction activity uses Survival to find which way is north. You can combine this with Recalling Knowledge about the area—typically using Nature or Society—for the PCs to get their initial bearings. The DCs for these checks are normally trained or expert if the group is still fairly close to settlements or established nations but might be higher the deeper they are in the wilderness. As the PCs try to find their path forward, think of ways to include notable landmarks they can seek out or stumble upon. Some of these might be useful, such as a great tree off in the distance that they can climb to get a better vantage point or a mountain slope where multiple plumes of smoke billow up, which might lead them toward a settlement. Others might be mysterious or dangerous, such as haunted glades or an animal’s hunting grounds. When the PCs first look around or scout, pick two or three landmarks to point out. Let the group decide on their course from there.