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PFS StandardTorag (Father of Creation)

Source Divine Mysteries pg. 102, Player Core pg. 38 2.0
The head of the dwarven pantheon is the most visible of the dwarven deities, to the extent that Torag is the only dwarven deity most non-dwarves know of. While the other dwarven gods represent specific areas of dwarven life and culture, thus forming an expansive and comprehensive dwarven pantheon, Torag’s areas of concern are those most central to dwarven society. In his own family, Torag models the values of community and protection that have cemented deep-rooted relationships among dwarven clans. His focus on strategy and tactical acumen centers on protection, reflected in dwarves’ impenetrable fortresses and conservative military tactics, including their willingness to use offensive maneuvers as a form of defense. He also represents the forge: the creation of fine works from raw materials, practice and mastery of a craft, and pride in one’s work. His purview extends even to those activities that feed the forge and dwarven artisanship, such as mining the earth for raw ore and gemstones. Torag’s oversight over these core concepts has secured his place at the head of the dwarven pantheon for ages. It was Torag who sent the dwarves on their legendary Quest for Sky during the Age of Darkness, and his worship was long-established even then. Indeed, among dwarves, Torag is often called the Father of Creation.

Category Gods of the Inner Sea
Edicts be honorable and forthright, keep your word, respect the forge, serve your people
Anathema tell lies or cheat someone, intentionally create inferior works, show continued mercy to the enemies of your people when such enemies prove they are undeserving
Areas of Concern forge, protection, and strategy
Religious Symbol iron hammer
Sacred Animal badger
Sacred Color(s) gold, gray
Pantheons/Covenants Demon Bringers, Dwarven Pantheon, Good Neighbors, Stone's Blood, The Godclaw, The Laborer's Bastion, Wheels Of Innovation

Devotee Benefits

Divine Attribute Constitution or Wisdom
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Crafting
Favored Weapon warhammer
Domains creation, earth, family, protection
Alternate Domains duty, metal

Divine Intercession

Urgathoa interferes in mortal affairs to fuel her own self-gratification and obsession with observing new sensations.
Source Divine Mysteries pg. 109

Minor Boon: You feast on the spoils of life and death. You gain the benefits of the irongut goblin heritage, regardless of your ancestry. If you already have this heritage, the circumstance bonus increases to +4.
Moderate Boon: Urgathoa blesses you as one of her children. You gain void healing.
Major Boon: When you contract contagions, you experience fever dreams f illed with insight. Once afflicted with a disease, you gain the effects of foresight with yourself as the target until no longer afflicted with any disease.

Minor Curse: You must overindulge or partake in forbidden feasts before you find yourself even remotely sated. You need to eat 20 times as much food as normal to avoid starvation, though you always feel hungry regardless of how much you eat. If you dine on the flesh and blood of sapient creatures, you need to eat only the normal amount of such meals and your hunger abates.
Moderate Curse: You are harmed by vitality effects and don’t recover Hit Points from them, as if you were an undead or had void healing, but you are still harmed by void effects as normal.
Major Curse: Urgathoa teaches you that pointless lives in slavery to death and morality are bound to end in tragedy. You develop an incurable wasting disease that leaves you clumsy 2, enfeebled 2, and unable to move except by Crawling. This disease never progresses further to kill you, but it passes to your friends and loved ones merely by sight, wasting them away unto death before your eyes and causing them to rise as undead to haunt you.