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Beast Eidolon

This creature is intended to be used as the eidolon accompanying a Sarkorian god caller, but it can be used or adapted into any aggressive beast eidolon for a summoner.

Recall Knowledge - Beast (Arcana, Nature): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Beast EidolonCreature 11

Medium Beast Eidolon 
Source NPC Core pg. 219
Perception +23; darkvision, low-light vision, scent (imprecise) 30 feet
Languages Fey
Skills Acrobatics +18, Athletics +23, Intimidation +24, Nature +17
Str +5, Dex +2, Con +4, Int -1, Wis +3, Cha +2
AC 31; Fort +21, Ref +20, Will +21
HP 200; Resistances cold 10
Speed 25 feet
Melee [one-action] horn +24 [+19/+14], Damage 2d8+2+11 piercing plus 1d6 persistent bleed plus GrabMelee [one-action] hoof +24 [+20/+16] (agile), Damage 2d6+2+11 bludgeoningFurious Charge [two-actions] The eidolon Strides twice and then makes a Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to the attack roll.Primal Roar [two-actions] (auditory) The eidolon attempts to Demoralize each enemy within 30 feet; these Demoralize attempts don't take any penalty for not sharing a language.Rend [one-action] clawScent of Blood [one-action] Requirements A creature within the eidolon's scent range is taking bleed damage; Effect The eidolon flies into a frenzy, gaining 10 temporary HP for 1 minute and a +4 status bonus to damage rolls with its unarmed attacks, but becomes off-guard. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which the eidolon is fatigued for 1 minute.