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Agyra

Agyra is a massive kaiju who protects Spinescar Island and its inhabitants.

Recall Knowledge - Beast (Arcana, Nature): DC 56
Unspecific Lore: DC 54
Specific Lore: DC 51

Elite | Normal | Weak
Proficiency without Level

AgyraCreature 23

Unique Gargantuan Beast Kaiju Mythic 
Source War of Immortals pg. 189
Perception +15; darkvision, stormsight
Languages Tien; (can't speak any language)
Skills Acrobatics +20, Athletics +18
Str +10, Dex +11, Con +9, Int -2, Wis +6, Cha +6
Stormsight Wind, precipitation, and clouds don't impair Agyra's vision; she ignores the concealed condition from storms, mist, precipitation, and the like.
AC 26; Fort +14, Ref +17, Will +11; mythic resilience (Fort and Ref)
HP 475, regeneration 30; Immunities death effects, disease, drained, electricity, fear, mythic immunity, paralyzed; Resistances acid 20, fire 20, sonic 20
Electrified Rebirth (electricity, primal) Frequency once per year; Effect When Agyra dies, her corpse crackles and sparks with electrical energy. Any creature that touches Agyra's body within 1 hour of her death takes 11d6 electricity damage (basic DC 20 Reflex save). After being dead for 1 minute, Agyra is immediately resurrected in the same place, at full health, with all abilities fully restored. She normally takes advantage of this rebirth to flee to safety, using Thunderous Departure to retreat. If Agyra has already died and been reborn in the same year, she remains permanently dead upon being slain a second time.Mythic Immunity StrikesMythic Resilience Agyra treats her saving throws with Fortitude and Reflex saves as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). Whenever a character rolls a critical hit against Agyra, they must reroll the attack roll and take the new result.
Speed 40 feet, fly 60 feet
Melee [one-action] talon +17 [+13/+9] (agile, magical, reach 15 feet), Damage 4d10+14 slashing plus 2d8 electricityMelee [one-action] jaws +17 [+12/+7] (magical, reach 10 feet), Damage 3d12+14 piercing plus 2d8 electricityMelee [one-action] tail +17 [+12/+7] (deadly d10, magical, reach 20 feet), Damage 4d8+14 bludgeoning plus 2d6 persistent bleedRanged [one-action] spike +19 [+14/+9] (magical, range increment 60 feet), Damage 7d6+10 piercingBlinding Flash [three-actions] (light, manipulate, primal, visual) Cost 1 Mythic Point; Effect By spreading her wings while she stands upon the ground, Agyra can create a blinding flash of light that targets all creatures within 100 feet. Affected creatures must succeed at a DC 20 Fortitude check.
Critical Success The target is unaffected.
Success The target is dazzled and stupefied 1 for 1d4 rounds.
Failure The target is blinded and stupefied 2 for 1 minute.
Critical Failure The target is blinded and stupefied 2 for 10 minutes.
Conjure Hurricane [three-actions] (air, manipulate, primal) Frequency once per day; Cost 1 Mythic Point; Effect Agyra generates a hurricane that spreads across a 4-mile radius and lasts 24 hours, with a 500-foot calm eye of the storm at its center. Agyra is at the center of this hurricane when it is formed, but it moves normally (according to surrounding weather conditions and the GM's discretion) afterward.Lightning Breath [two-actions] (electricity, primal) Agyra exhales a line of electricity from each of her two heads. Each line is 120 feet long and 10 feet wide, and the two lines may be pointed in different directions. A creature in a line takes 22d6 electricity damage (basic DC 21 Reflex save). On a failed save, the target is also slowed 1 for 1d4 rounds. A creature can be affected only once by a line, even if they are in an overlapping area. A character slain by Agyra's Lightning Breath remains electrified for 2d4 rounds after death. A creature touching such a corpse takes 3d6 electricity damage (no save). Agyra can't use Lightning Breath for 1d4 rounds.Mythic Power 3 Mythic Points
  • Recharge Ability [one-action] (concentrate) Cost 1 Mythic Point; Effect Agyra gains an additional use of lightning breath.
  • Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect Agyra removes any one condition currently affecting her.
Stormflight Agyra can move in strong winds with ease. She doesn't treat wind as difficult terrain or need to Maneuver in Flight in high winds.Thunderous Departure [three-actions] (primal, sonic) Frequency once per day; Effect Agyra Flies in a straight line at incredible speed, moving at least 120 feet but up to 1 mile. This movement doesn't provoke reactions. Her departure leaves behind a thunderous sonic boom, creating a 100-foot burst centered on her point of departure. All creatures in the area take 15d10 sonic damage (basic DC 23 Fortitude save). A creature who fails is also knocked prone, and a creature who critically fails is knocked prone and deafened permanently.