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PFS StandardBestial Snarling [one-action] Feat 2

Auditory Bard Emotion Fear Mental 
Source Howl of the Wild pg. 65 2.0
Prerequisites zoophonia muse

You can convey the subtle menace of a low growl or predatory rumble. Attempt a Nature or Performance check, and compare it to the Will DC of each enemy adjacent to you. If you have an animal minion, such as an animal companion or summoned animal, you can also compare it to each enemy adjacent to them. For each creature that you succeed at, it's frightened 1 (or frightened 2 if it's an animal). Regardless of the result, each target is temporarily immune to your Bestial Snarling for 10 minutes.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear:

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.