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Rumindrol

The elusive rumindrol, an apex predator of the Darklands, lives deep below the surface of Golarion. Capable of emitting siren-like calls that reverberate far and wide through the tunnel systems surrounding its lair, a rumindrol feasts on the giant subterranean worms drawn to its call—as well as shulns and other creatures that feed in the worms' wake—by building up sickening subsonic vibrations within its targets until they are unable to move.

Recall Knowledge - Beast (Arcana, Nature): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

RumindrolCreature 15

Rare Gargantuan Beast 
Source Howl of the Wild pg. 176 2.0
Perception +28; motion sense 120 feet, no vision
Skills Athletics +30, Deception +27, Survival +25
Str +9, Dex +6, Con +7, Int -1, Wis +5, Cha -1
Motion Sense A rumindrol can sense nearby motion through vibration and air movement.
AC 37; Fort +30, Ref +26, Will +23
HP 295; Resistances poison 15, sonic 15; Weaknesses cold 10
Dreadful Resonance (auditory, aura, incapacitation) 60 feet. Each creature that enters or starts its turn in the emanation must succeed at a DC 36 Fortitude save or become enfeebled 1 (enfeebled 2 on a critical failure) and take 3d8 sonic damage.Enthralling Call (auditory, aura, emotion, mental) 1 mile. Each non-rumindrol creature that enters or starts its turn within the emanation must succeed at a DC 26 Will save or become fascinated. The creature then becomes temporarily immune to this effect for 1 day (1 hour on a critical failure). Any creature fascinated in this way will attempt to find the source of the rumindrol's cry, mindlessly wandering towards it.
Speed 20 feet, burrow 60 feet
Melee [one-action] jaws +30 [+25/+20] (reach 15 feet), Damage 3d12+15 piercing plus Improved GrabMelee [one-action] leg +30 [+26/+22] (agile, reach 15 feet), Damage 3d8+15 slashingRanged [one-action] focused resonance +30 [+25/+20] (range increment 120 feet), Damage 3d10+15 sonicEntropic Cry [one-action] (auditory, incapacitation) The rumindrol focuses its sonic emanations on a creature it's aware of within the area of its enthralling call aura. The target must attempt a DC 31 Fortitude save.
Critical Success The creature becomes temporarily immune to Entropic Cry for 1 hour.
Success The target is sickened 1.
Failure The target is sickened 2.
Critical Failure The target is sickened 2, enfeebled 1, and stupefied 1.
Fast Swallow [reaction] Trigger The rumindrol Grabs a creature; Effect The rumindrol uses Swallow Whole.Inexorable The rumindrol recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.Swallow Whole [one-action] (attack) Huge, 3d10+9 bludgeoning, Rupture 30Thrash [two-actions] (attack) The rumindrol attempts individual Strikes against each creature in its reach. It can attempt up to one jaws Strike and any number of leg Strikes. Each attack counts toward the rumindrol's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.Trample [three-actions] Huge or smaller, leg, DC 36