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Goblin Shark

Goblin sharks are deep-sea hunters, dwelling near the ocean floor. They make up for their slow swimming speed with stealthy ambushes, allowing prey to get within reach before lashing out with their extending jaws.

Recall Knowledge - Animal (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Goblin SharkCreature 5

Large Animal Aquatic 
Source Howl of the Wild pg. 179 2.0
Perception +15; blood scent, electrolocation 20 feet, scent (imprecise) 100 feet
Skills Athletics +13, Stealth +15, Survival +10
Str +6, Dex +4, Con +5, Int -4, Wis +3, Cha -3
Blood Scent The shark can smell blood in the water from up to 1 mile away.
Camouflage The goblin shark's coloration blends in with the water. It doesn't need cover to attempt to Hide with a Stealth check while underwater.
Electrolocation A goblin shark can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet.
AC 21; Fort +16, Ref +11, Will +10
HP 85
Grasping Jaws Creatures that successfully Escape from the goblin shark's jaws take 1d6 persistent bleed as the shark's hold tears flesh away.
Speed swim 20 feet
Melee [one-action] jaws +13 [+8/+3], Damage 2d8+6 piercing plus GrabLunging Bite [two-actions] The goblin shark dashes forward and extends its jaws bite a creature. It swims up to 10 feet in a straight line and makes a jaws Strike with a reach of 10 feet.

All Monsters in "Shark"

NameLevel
Goblin Shark5
Great White Shark4
Heliocoprion10
Megalodon9

Shark

Source Monster Core pg. 307
Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.