Rules Index | GM Screen | Player's Guide


Secrets of Magic / Book of Unlimited Magic / Pervasive Magic / Creature Adjustments

Primal Adjustments

Source Secrets of Magic pg. 219 1.1
The creature gains the primal trait and can cast a single innate spell from the primal spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics.

Creature LevelSpell Level (Statistics)Suggested Spells
–1 to 2Cantrip (DC 15, attack +7)Electric arc, produce flame
3 to 41st (DC 18, attack +10)Heal, jump, magic fang, pass without trace
5 to 62nd (DC 21, attack +13)Barkskin, enlarge, resist energy, shatter
7 to 83rd (DC 23, attack +15)Blindness, slow, stinking cloud
9 to 104th (DC 26, attack +18)Air walk, freedom of movement, solid fog
11 to 125th (DC 29, attack +21)Cloudkill, elemental form, wall of ice
13 to 146th (DC 31, attack +23)Baleful polymorph, field of life, tangling creepers
15 to 167th (DC 34, attack +26)Eclipse burst, regenerate, sunburst, volcanic eruption
17 to 188th (DC 35, attack +27)Earthquake, horrid wilting, punishing winds
19 to 209th (DC 38, attack +30)Nature's enmity, storm of vengeance
21 or higher10th (DC 42, attack +34)Cataclysm, primal phenomenon