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GM Core / Chapter 2: Building Games / Environment

Environmental Damage

Source GM Core pg. 90 2.0
Some environmental features or natural disasters deal damage. Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers. Use the Environmental Damage table to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best judgment based on how extreme you deem the danger to be.

Table 10-11: Environmental Damage

CategoryDamage
Minor1d6-2d6
Moderate4d6-6d6
Major8d6-12d6
Massive16d6-24d6

Table 10-12: Environmental Features

FeatureProficiency DC Band
AvalancheExpert–legendary
Blizzard
BogUntrained-trained
CanopyTrained-master
Chasm
CliffTrained-master
Collapse
CrowdTrained-master
CurrentTrained-master
DoorSee entry
EarthquakeTrained-legendary
FloodExpert-legendary
FloorUntrained-expert
Fog
Gate
Guard
HedgeUntrained-trained
IceTrained-master
LavaExpert-legendary
LedgeUntrained-master
PortcullisSee entry
Precipitation
RooftopTrained-master
RubbleUntrained-expert
SandUntrained-expert
SandstormTrained-master
Sewer
SlopeUntrained-trained
SnowUntrained-expert
StairsUntrained-trained
StalagmiteTrained-expert
StreetUntrained-trained
Temperature
TornadoMaster-legendary
TreeUntrained-master
TsunamiMaster-legendary
UndergrowthUntrained-expert
Underwater Visibility
Volcanic EruptionTrained-legendary
WallSee entry
WildfireExpert-legendary
WindUntrained-legendary