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Ardande Ghost



Recall Knowledge - Spirit (Occultism): DC 33
Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ardande GhostCreature 10

Rare Medium Ghost Incorporeal Spirit Undead Unholy Wood 
Source Pathfinder #203 Shepherd of Decay pg. 50
Perception +19; darkvision
Languages Muan
Skills Acrobatics +21, Nature +17, Stealth +19
Str -5, Dex +6, Con +3, Int +2, Wis +4, Cha +6
AC 28; Fort +20, Ref +22, Will +13
HP 130 (rejuvenation, void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Speed fly 25 feet
Melee [one-action] ghostly hand +21 [+17/+13] (agile, finesse, magical), Damage 2d10-2+13 void plus phantom blightCorrupting Gaze [two-actions] The ghost stares at a creature it can see within 30 feet. The target takes 6d6 void damage with a DC 28 basic Will save. A creature that fails its save is also stupefied 1 for 1 minute.Phantom Blight (mental, poison) Saving Throw Fortitude DC 28; Maximum Duration 6 rounds; Stage 1 3d6 mental damage and clumsy 1 (1 round); Stage 2 4d6 mental damage and clumsy 1 (1 round); Stage 3 5d6 mental damage and clumsy 1, plus the creature takes a –2 penalty to saving throws against Ayrzul's Blight for 24 hours (1 round)