General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery

PFS StandardChannel Smite [two-actions] Feat 4

Cleric Divine Necromancy 
Source Core Rulebook pg. 122 4.0
Cost Expend a harm or heal spell.
Prerequisites harmful font or healing font

You siphon the destructive energies of positive or negative energy through a melee attack and into your foe. Make a melee Strike and add the spell’s damage to the Strike’s damage. This is negative damage if you expended a harm spell or positive damage if you expended a heal spell. The spell is expended with no effect if your Strike fails or hits a creature that isn’t damaged by that energy type (such as if you hit a non-undead creature with a heal spell).



This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.


Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.