All Creatures
Abilities | Monsters | NPCs


Hooklimb Xulgath

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Hooklimb XulgathCreature 11

Legacy Content

Rare NE Medium Humanoid Xulgath 
Source Pathfinder #153: Life's Long Shadows pg. 55
Perception +20; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +27, Athletics +23, Intimidation +18, Stealth +21, Survival +18
Str +7, Dex +5, Con +3, Int +0, Wis +2, Cha +0
AC 31; Fort +23, Ref +23, Will +18
HP 210
Attack of Opportunity [reaction] Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 30 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 25 feet, climb 25 feet
Melee [one-action] jaws +24 [+19/+14], Damage 1d6+2+13 piercingMelee [one-action] claw +24 [+20/+16] (agile), Damage 2d8+2+13 slashingQuick Catch The hooklimb always critically succeeds at checks to Grab a Ledge.Raking Claws [one-action] The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.Rend [one-action] claw