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There is a Legacy version here.

PFS StandardWave Spiral [two-actions] Feat 12

Flourish Monk Occult Water 
Source Rival Academies pg. 81
Frequency once per minute
Prerequisites Reflective Ripple Stance
Requirements You’re in Reflective Ripple Stance.

You dip and spin, unleashing a wide whirlpool of water. Make an Athletics check to Trip each creature standing on the ground in a 10-foot emanation. These attacks all count toward your multiple attack penalty, but the penalty doesn’t increase until after you make all the attacks.

Traits

Flourish:

Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Water:

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.

Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat (Player Core 437) usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.