General Hazards | Adventure-Specific Hazards | Weather Hazards


There is a Legacy version here.

Bloodthirsty UrgeHazard 10

Haunt 
Source GM Core pg. 100 2.0
Complexity Simple
Stealth DC 31 (trained)
Description An object haunted by the echoes of a vicious mind attempts to kill someone who comes near.
Disable DC 29 Religion (master) to exorcise the spirit or DC 31 Diplomacy (expert) to talk it down
Quietus [reaction] (death, emotion, fear, illusion, mental, occult) Trigger A creature moves within 10 feet of the haunted object; Effect The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a DC 29 Will save.

Critical Success The target is unaffected.
Success The target makes a Strike against itself and automatically hits; the target also becomes frightened 1.
Failure The target makes a Strike against itself and automatically scores a critical hit; the target also becomes frightened 2.
Critical Failure The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 HP and dies.