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Chapter 1: Gamemastery Basics / Running Encounters / Initiative

Inappropriate Skills

Source Gamemastery Guide pg. 12
As described in the Core Rulebook on page 498, you can allow PCs to roll skills other than Perception (or Stealth when Avoiding Notice) for initiative. You might find that once a player gets to use a stronger skill for initiative, they’ll keep trying to use it for future encounters. As long as the narrative plays out in a reasonable manner, it’s fine to allow the skill. If you find that they start making up odd circumstances to use their pet skill, or that their justifications for using the skill take too long at the table, just tell them you’d like them to go back to using Perception for a while.