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There is a Legacy version here.

PFS StandardCruuk

Shove thrown 30 ft. Tripkee 
Source Player Core 2 pg. 274
Price 4 sp; Damage 1d6 B; Bulk L
Hands 1
Type Melee; Category Martial; Group Club

This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in treetops.

Traits

Shove:

You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

thrown 30 ft.:

You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.

Tripkee:

A creature with this trait is a member of the tripkee ancestry. Tripkees are a family of froglike humanoids. An ability with this trait can be used or selected only by tripkees. An item with this trait is created and used by tripkees.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Club: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.