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PFS StandardHomunculus

Construct 
Source Player Core 2 pg. 171
Required Number of Abilities 6
Granted Abilities construct, darkvision, manual dexterity

Homunculi are tiny servitor constructs created by a crafter to serve as a spy, scout, messenger, or assistant. A homunculus is crafted using a drop of its creator’s blood in addition to any other components used in crafting its body.

Blood Link

Source Player Core 2 pg. 171
(mental) A homunculus is telepathically linked to its creator using their shared blood as a conduit, allowing it to share information back and forth at a range of 1,500 feet, including its master’s knowledge and everything the homunculus hears. If you become unconscious and dying, your homunculus senses the waning power in your blood, allowing it to automatically act on the next turn as if you Commanded it. If the homunculus is destroyed, the master takes 2d10 mental damage.

Poison Reservoir

Source Player Core 2 pg. 170
Your familiar has a reservoir for poison, allowing it to apply an injury poison to an adjacent ally’s exposed weapon with a single Interact action. You must supply the poison and instill it into this reservoir using two consecutive Interact actions.

Porter

Source Player Core 2 pg. 171
You can choose for your homunculus to have either item delivery or valet.