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GM Core / Chapter 2: Building Games / Building Items / Item Effects / Special Abilities

Constant Abilities

Source GM Core pg. 130 2.0
If you want an effect to be constant, set the level and Price accordingly. For instance, let’s say your group is 16th level and you want to give them an item themed around flying. A 7th-rank fly spell lasts an hour already, so one casting covers a significant portion of the adventuring day. To keep it simpler, you decide to create a 16th-level cloak that lets the wearer constantly fly. Remember, some effects were never meant to be constant and could warp your game.