Mountain Stance [one-action] Feat 4*Legacy Content
Monk Stance Source Core Rulebook pg. 159 4.0Archetype Martial ArtistRequirements You are unarmored and touching the ground.
* This version of the Mountain Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the
brawling group; and have the
forceful,
nonlethal, and
unarmed traits.
While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being
Shoved or
Tripped. However, you have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with
armor potency runes on your
explorer's clothing,
mage armor, and
bracers of armor.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Mountain Stance Leads To...
Mountain StrongholdTraits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.