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There is a Legacy version here.

Vansidieth (Pride Demon)

Vansidieths rise from the souls of politicians or generals whose pride resulted in great social suffering and tragedy.

Recall Knowledge - Fiend (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

VansidiethCreature 18

Uncommon Medium Demon Fiend Unholy 
Source Pathfinder #212: A Voice in the Blight pg. 82
Perception +32; darkvision, truesight
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet
Skills Athletics +33, Deception +35, Intimidation +35, Religion +30, Warfare Lore +31
Str +7, Dex +5, Con +6, Int +5, Wis +6, Cha +9
Items +2 greater resilient breastplate, +2 greater striking greater flaming bastard sword
AC 41; Fort +31, Ref +29, Will +32
HP 410; Weaknesses cold iron 15, holy 15
Failure Vulnerability If the vansidieth uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take 4d6+6 mental damage at the end of their turn and their imperious gaze aura deactivates until the end of their next turn.Imperious Gaze (aura, divine, emotion, mental, visual) 30 feet. A non-demon creature that ends their turn in the aura must attempt a DC 37 Will save. If it fails, the demon's dismissive glance incurs overwhelming feelings of inferiority, causing the creature to become slowed 1 for 1 round as it doubts itself and hesitates.Reactive Strike [reaction]
Speed 35 feet, fly 35 feet
Melee [one-action] bastard sword +35 [+30/+25] (magical, unholy), Damage 3d8+15 slashing plus 1d6 fireMelee [one-action] jaws +33 [+28/+23] (magical, unholy), Damage 3d10+15 piercing plus 2d6 spiritMelee [one-action] claw +33 [+29/+25] (agile, magical, unholy), Damage 3d10+15 slashingDivine Innate Spells DC 40, attack +32; 9th dominate, overwhelming presence; 8th divine decree, heal (×3), spiritual armament; 7th illusory disguise, regenerate; 5th translocate, translocate (at will); Cantrips (9th) daze, shield, telekinetic projectile; Constant (9th) truesight
Rituals DC 40; 1st demonic pact
Battle Roar [one-action] (auditory, concentrate, emotion, fear, mental) Frequency once per minute; Effect The vansidieth attempts to Demoralize all foes within 30 feet (rolling one attempt against all enemies' Will DCs). If the vansidieth critically succeeds against at least one enemy, the demon becomes quickened for 1 round on their next turn and can use the extra action each round to Demoralize or Feint.Leader of the Pack [one-action] (auditory, divine) Frequency once per round; Effect The vansidieth orders allied creatures within 15 feet that are level 17 or lower to Step, Stride, or Strike; affected creatures can take the commanded action immediately as a free action.

Sidebar - Additional Lore Demonic Generals

While some consider demons to be bickering monsters known more for infighting than uniting in a single army, the story of the Worldwound teaches an important lesson. A powerful demon can organize demonic hordes into an incredibly destructive war machine, and vansidieths often lead those armies as generals, coaxing cooperation from the fiendish rabble.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrock (Wrath Demon)9
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.