There is a Legacy version
here.
Doctrines
Source Player Core pg. 112 2.0
Even among followers of the same deity, approaches vary. At 1st level, you select cloistered cleric or warpriest and gain the benefits of its first doctrine. At 3rd level and every four levels thereafter, you gain another benefit from your doctrine.

Battle CreedSource Divine Mysteries pg. 272The doctrine can be selected by
battle harbingers.
You've undergone a special training to focus your body toward combat. While you still adhere to the teachings of your faith, you also know that you serve as an instrument of your church. More so than any warpriest, the physical rigors that come with battle are key to your training. You've dedicated yourself to the battle creed, a specific approach that puts combat prowess first, even at the expense of a cleric's typical spellcasting and restorative abilities. Defeating one's enemies is more important than healing an ally in the heat of battle; the time for healing comes after. As you abide by the battle creed, your physical and martial capabilities grow stronger. You must select
Battle Herald Dedication as your 2nd-level class feat.
Prerequisites: You must be a
cleric.
You don't gain the Resolute Faith class feature.
You don't gain the Miraculous Spell class feature.
Spellcasting Adjustment: Your spellcasting capabilities are more restricted. At 1st level, you can prepare one 1st-rank spell and five cantrips. As you increase in level, your number of spell slots and the highest rank of spells you can cast from spell slots increases, shown in Battle Harbinger Spells per Day. Because of your focus on your physical training at the expense of magical aptitude, you have no more than two spell slots of your highest rank and, if you can cast 2nd-rank spells or higher, two spell slots of 1 rank lower than your highest spell rank. For anything that requires the ability to cast spells of a certain rank that's lower than the highest slots you have, you still qualify even if you no longer have spell slots at those ranks.
Divine Font Adjustment: Instead of preparing heal or harm spells with your divine font, you instead gain the battle font, which allows you to prepare battle aura spells. You gain 4 additional spell slots each day at your highest rank of cleric spell slots. You can prepare only
bane or
bless in these slots. Any feats and effects that refer to a battle aura refers to these spells, regardless of whether they were cast with your standard spell slots or your divine font spell slots. At 5th level, the number of additional slots increases to 5, and at 15th level, the total number of additional slots increases to 6. Your battle auras use your class DC instead of your spell DC.
Doctrine Adjustment: Instead of choosing a doctrine, you follow the battle creed. At 1st level, you gain the benefits of the initial creed. You gain additional benefits from your creed at the listed levels.
First Doctrine (1st): You’re trained in light and medium armor, and you have expert proficiency in Fortitude saves. You’re trained in martial weapons. If your deity’s favored weapon is a simple weapon or an unarmed attack, you gain the
Deadly Simplicity cleric feat. At 13th level when you gain the Divine Defense class feature, you also gain expert proficiency in light and medium armor.
Second Doctrine (3rd): You gain expert proficiency with your deity’s favored weapon, martial weapons, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity’s favored weapon, you apply the weapon’s
critical specialization effect. Your proficiency rank for your class DC increases to expert.
Third Doctrine (7th): Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert.
Fourth Doctrine (11th): You gain master proficiency with your deity’s favored weapon. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Fifth Doctrine (15th): Your proficiency rank for your class DC increases to master. Your proficiency rank for Will saves increases to master.
Final Doctrine (19th): Your proficiency ranks for light and medium armor, as well as for unarmed defense, increase to master. Your proficiency rank for your class DC increases to legendary.
Source Player Core pg. 112 2.0You are a cleric of the cloth, focusing on divine magic and your connection to your deity’s
domains.
First Doctrine (1st): You gain the
Domain Initiate cleric feat.
Second Doctrine (3rd): Your proficiency rank for Fortitude saves increases to expert.
Third Doctrine (7th): Your proficiency ranks for the spell
attack modifier and spell DC statistics increase to expert.
Fourth Doctrine (11th): You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's
critical specialization effect; use your spell DC in place of your class DC.
Fifth Doctrine (15th): Your proficiency ranks for the spell attack modifier and spell DC statistics increase to master.
Final Doctrine (19th): Your proficiency ranks for the spell attack modifier and spell DC statistics increase to legendary.
Source Player Core pg. 112 2.0You have trained in the more militant doctrine of your church, focusing on both spells and battle.
First Doctrine (1st): You’re trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the
Shield Block general feat, a reaction to reduce damage with a shield. If your deity’s weapon is a simple weapon or an unarmed attack, you gain the
Deadly Simplicity cleric feat. At 13th level, if you gain the divine defense class feature, you also gain expert proficiency in light and medium armor.
Second Doctrine (3rd): You’re trained in martial weapons.
Third Doctrine (7th): You gain expert proficiency with your deity's favored weapon, martial weapons, simple weapons, and
unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's
critical specialization effect; You can use your spell DC in place of your class DC.
Fourth Doctrine (11th): Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert.
Fifth Doctrine (15th): Your proficiency rank for Fortitude saves increases to master. When you roll a success at a Fortitude save, you get a critical success instead.
Final Doctrine (19th): You gain master proficiency with your deity's favored weapon, spell attack modifier, and spell DC.