Mythic Callings | Mythic Feats | Mythic Destinies


Demolishing Knockback [one-action] Feat 14

Flourish Mythic 
Source War of Immortals pg. 127
Archetype Eternal Legend
Prerequisites Eternal Legend Dedication

You make a forceful attack that has the power to push your foe through walls. Spend a Mythic Point and make a Strike at mythic proficiency. If you hit and deal damage to the target, you push them up to 15 feet away from you. If this movement would cause the target to collide with an object that has a hardness of 5 or less, the object breaks and the target is pushed through the object’s space for the remainder of the forced movement, taking an additional 2d6 bludgeoning damage (the GM can decide that this is a different type of damage depending on the object the target was pushed through; for instance, slashing damage is the target is pushed through a pane of glass). If the forced movement doesn’t cause the target to collide with an object, the target must succeed at a Reflex saving throw against your class DC or be knocked prone at the end of the movement.

Traits

Flourish:

Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.