There is a Legacy version
here.
Disarming Stance [one-action] Feat 8*Fighter Stance Source Player Core pg. 145 2.0Archetype DuelistPrerequisites trained in
AthleticsRequirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Disarming Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Traits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.