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Crushing Gate TrapHazard 16

Legacy Content

Trap 
Source Pathfinder #155: Lord of the Black Sands pg. 14
Complexity Simple
Stealth DC 42 (master) to spot the triggering rod beneath the black sand
Description A hidden stone rod causes two immense stone doors to fall forward from their gate, crushing anything beneath them. The doors also fall forward if touched.
Disable Thievery DC 42 (expert) to secure the doors in place without triggering the trap
AC 40, Fort +32, Ref +25
Hardness 26, HP 104 (BT 52); Immunities critical hits, object immunities, precision damage
Gate Collapse [reaction] (attack) Trigger The stone rod is moved or either door is touched; Effect The two falling doors deal 6d12+35 bludgeoning damage (DC 37 basic Reflex save) to all creatures within 15 feet of the gate. On a failure, a creature is also pinned beneath the door and immobilized until the door is moved (DC 34 Athletics) or destroyed; each door has the same AC, Fortitude save, Hardness, and Hit Points as the trap itself. On a critical failure, the creature is trapped in such a way that it can't attempt to free itself. Moving or destroying one door doesn't help free anyone trapped by the other door.