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There is a Remastered version here.

PFS StandardRiding Dog

Riding dogs types include larger dogs, such as mastiffs, wolfhounds, and huskies, and are bred often by halflings and gnomes to serve as mounts. Riding dogs are as loyal and devoted to their masters as guard dogs, and are ferocious in battle, regardless of whether they bear a rider or not. As with guard dogs, these large hounds can be wild or feral in nature, and, in some cases, might rival packs of wolves with regard to the danger they pose to inhabitants of rural areas.

Recall Knowledge - Animal (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Riding DogCreature 1

Legacy Content

N Medium Animal 
Source Bestiary pg. 102
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +7, Survival +5
Str +2, Dex +2, Con +2, Int -4, Wis +2, Cha -1
AC 16; Fort +7, Ref +5, Will +5
HP 20
Buck [reaction] DC 17
Speed 35 feet
Melee [one-action] jaws +7 [+2/-3], Damage 1d6+2 piercingPack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies.

All Monsters in "Dog"

NameLevel
Guard Dog-1
Riding Dog1

Dog

Source Bestiary pg. 102
Dogs are trusted and loyal companions that serve as guardians, protectors, and hunting companions. Their ability to detect prey or predators via scent and their predilection to accompany humanoids makes them ideal pets for most adventurers. There are hundreds of breeds of dogs in the world—from tiny lapdogs who shower their masters in affection to muscular dogs that stand nearly 4 feet high at the shoulder—and they can be found in nearly any place where people reside. Larger breeds might even be used as mounts for smaller adventurers, and some cultures use dogs as beasts of burden capable of pulling sleds loaded with supplies across the icy tundra. Regardless, many adventurers find value in having a dog.

Sidebar - Advice and Rules Rabies

While many societies adore dogs and value them for their loyalty as pets, no affliction other than rabies can reverse sentiments about these creatures quite so easily. While many animals can be afflicted with this debilitating illness, something about a loyal family pet growing feral and violent as a result of the disease makes it that much worse.
Rabies (disease); Saving Throw DC 17 Fortitude; Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 confusion (1 day); Stage 4 dead