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There is a Legacy version here.

PFS StandardClay Effigy

Traditionally, clay effigies are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay effigies have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine in them. Out of an abundance of caution, superstitious folk still tread lightly around elaborate or particularly well-crafted statues that resemble clay effigies even in the slightest.

For some clay effigies, this divine protection goes deeper. Even though deities rarely have the time to monitor their effigies, lesser divine servants are sometimes tasked with watching over an effigy. When the effigy is damaged, these guardians can sense it. The most precious effigies are layered with rituals that summon their guardians directly. Experienced tomb robbers learn to spot such markings from afar, so as to be forewarned of any divine interference in the area.

Although often assigned to protect valuable religious relics and other treasure, clay effigies' size and heavy movements make them ill-suited to stand guard among fragile items. Entire treasuries have been totally ruined by clumsy battles, so crafters do well to make sure their treasures are secured in sturdy containers—or otherwise place the effigy on the other side of the door from the treasures they wish to protect.

Recall Knowledge - Construct (Arcana, Crafting): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Clay EffigyCreature 10

Uncommon Large Construct Mindless 
Source Monster Core pg. 64
Perception +16; darkvision
Skills Athletics +24
Str +6, Dex -1, Con +6, Int -5, Wis +0, Cha -5
Sacred Art The creator of a clay effigy can dedicate the effigy to a deity while constructing it. If the deity allows a divine sanctification, the effigy is sanctified to that deity, gaining the holy or unholy trait as appropriate.
AC 29; Fort +23, Ref +16, Will +17
HP 175; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; Resistances physical 10 (except adamantine), spells 10 (except cold, earth, or water)
Effigy's Curse (curse, divine) When a creature damages the clay effigy, it must succeed at a DC 27 Will save or be afflicted with the effigy's curse. The accursed becomes fatigued when it carries part of the effigy or any item the effigy was assigned to guard. This fatigue can't be removed until the creature has given up such items for at least 24 hours.
Speed 20 feet
Melee [one-action] fist +24 [+19/+14] (magical, reach 10 feet, sanctified), Damage 2d10+6 bludgeoning plus 2d6 spiritCast Out [two-actions] (divine, sanctified, spirit) A 20-foot emanation of spiritual energy pushes against intruders, as though trying to drive their souls away. Each creature in the area takes 8d6 spirit damage depending on a DC 29 Will save. The clay effigy can't Cast Out again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and 3d6 persistent spirit damage. The persistent damage ends if the creature moves over 60 feet from the clay effigy or the effigy is destroyed.
Critical Failure As failure, except the persistent damage is increased to 6d6.
Heavy Stride [two-actions] The clay effigy Strides and can move through the spaces of Medium and smaller creatures. Each creature it moves through must succeed at a DC 29 Reflex save or be knocked prone.

Sidebar - Treasure and Rewards Clay Shards

The remains of clay effigies are worth more to archaeologists and scholars than to merchants. The magnificent treasures often guarded by these ancient wardens, however, are another matter entirely.