All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


City Of SinRitual 7

Uncommon Emotion Mental Mythic 
Source War of Immortals pg. 159
Cast 7 days; Secondary Casters 2
Primary Check Diplomacy (mythic) or Society (mythic);; Secondary Checks Intimidation, Underworld Lore
Area 7-mile radius circle centered on you
Duration 1 month
Each day during the casting of this ritual, intelligent creatures within range become increasingly prone to shed their inhibitions and give in to whatever tempts them. Exposed communities experience increases in crime, vice, and violence (however the community defines those vices). At the ritual's culmination, chaos ensues as everyone from every walk of life chooses temptation over faithfulness to their convictions.

Critical Success Intelligent creatures in the ritual’s area might betray even their most closely held convictions, including behaviors anathema to their class or faith. They take a –4 circumstance penalty to saves against mental effects and to their Coerce and Request DCs.
Success Intelligent creatures in the ritual’s area become more likely to give in to temptation, indulging vices and violating all but the strongest convictions. They take a –2 circumstance penalty to saves against mental effects and to their Coerce and Request DCs.
Failure Intelligent creatures in the ritual’s radius behave normally but gain the general sense that something unnatural tried to manipulate their actions.
Critical Failure As failure above, except communities of intelligent creatures in the ritual’s area bond over any events they experienced during the ritual’s casting. They commit themselves to shared principles for behavior, gaining a +2 circumstance bonus to saves against mental effects and to their Coerce and Request DCs for 1 week.
Heightened (10th) The ritual creates a square area 2,000 feet on a side, with a ceiling 60 feet high (or two contiguous areas of this size on a critical success). The cost of the ritual increases to 20,000 gp.